#include "Duck.h"
#include "Game.h"

Duck::Duck(Game *game, const char *pathImage, double scaleRate)
	:Poulty(game, pathImage,scaleRate) 
{
	setType(KindOfObject::kDuck);
}
void Duck::draw()
{
	Poulty::draw();
}
void Duck::update()
{
	Poulty::update();
}
